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The Prix Ars Electronica

The Prix Ars Electronica

The Prix Ars Electronica is a yearly prize in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica (Linz, Austria), one of the world's major centers for art and technology. --http://en.wikipedia.org/wiki/Prix_Ars_Electronica [May 2004]

In 2004, the Golden Nica, the highest prize, was awarded in six categories: "Computer Animation/Visual Effects," "Digital Musics," "Interactive Art," "Net Vision," "Digital Communities" and the "u19" award for "freestyle computing." Each Golden Nica came with a prize of 10,000 Euros, apart from the u19 category, where the prize was 5,600 Euros. In each category, there are also Awards of Distinction and Honorary Mentions. --http://en.wikipedia.org/wiki/Prix_Ars_Electronica [May 2004]

I was on the Digital Communities jury this year for Ars Electronica. Thanks to the two jury pre-selection and final jury process, we were able to spend a lot of time on the 60 or so entries that were selected from hundreds of submissions by the first jury. We had an awesome jury. The final jury was me, Andreas Hirsch, Shanthi Kalathil (co-author of Open Networks, Closed Regimes: The Impact of the Internet on Authoritarian Rule), Jane Metcalfe (co-founder of Wired), Dorothy Okello (Coordinator of the Women of Uganda Network), Howard Rheingold (the Smart Mobs guy ;-) ) and Oliviero Toscani (The guy who made the controversial Benetton ads). We gave our two Golden Nica cash prizes to Wikipedia and The World Starts With Me. I'm sure everyone knows Wikipedia. The World Starts With Me is a project from Uganda. --Joi Ito http://joi.ito.com/archives/2004/05/05/prix_ars_electronica_prizes_announced.html [May 2004]

The call for submissions to Prix Ars Electronica is out. Information concerning entry conditions are online at --http://www.aec.at/en/prix/registration/ [Oct 2004]

Prix Ars Electronica online application

Once again, juries made up of eminent experts from around the world will be treated to a dazzling display of creativity and innovation in the Computer Animation / Visual Effects, Digital Musics, Interactive Art, Net Vision and Digital Communities categories. The u19 – freestyle computing competition for young people resumes its search for Austria’s most talented computer kids, and [the next idea] art and technology grant will be giving up-and-coming young artists the opportunity and the means to bring outstanding concepts to fruition. --http://www.aec.at/en/prix/registration/ [Oct 2004]

Prix Ars Electronica entries can be submitted from every year. Jury members are already looking forward to receiving interesting and innovative works. --http://www.aec.at/en/index.asp [Jan 2005]

Net Vision

The "Net Vision" category singles out for recognition artistic projects in the Internet that display brilliance in how they have been engineered, designed and-especially-conceived, works that are outstanding with respect to innovation, interface design and the originality of their content. The way in which a work of net-based art deals with the online medium is essential in this category.

Application, "Net vision" category"

This is my permanent application for the 'Net vision' category of the Prix ars electronica.

Jahsonic.com is:
An online english language encyclopedia of a rhizomatic structure that consists of 5000+ articles and 2000+ images.

The encylopedia includes people profiles and information on art, culture, music, technology, literature, film, history, media and sexuality.

The site can be browsed by following hyperlinks, using the search engine, or following the 'next' buttons at the left hand top of the page. The next button introduces linearity to the rhizome of pages.

Jahsonic.com expresses the philosophical notion that an author is not much more than a node on a network, through which ideas pass

Some 'original' content is featured, notably a small essay on Benjamin, Baudelaire and kitsch, notes on the auteur theory and various section introductions.

Jahsonic.com can serve as a 'taste engine' or 'taste backbone' in combination with online and offline concepts like portable media centers, ubiquitous computing platforms and cellphones.


Education encompasses teaching and learning specific skills, and also something less tangible but more profound: the imparting of knowledge, good judgement and wisdom. One of the fundamental goals of education is to impart culture across the generations. --http://en.wikipedia.org/wiki/Education [Sept 2004]

Author as Node

In Bataille any human being is no more than a conduit for communicative process, a channel for ideas which pass through him/her."If, as it appears to me, a book is communication, then the author is only a link among many readings."* The author is simply a node on a network, through which ideas pass.

* The quotation is taken from Volume VI of Bataille's complete works, La Somme athéologique II. Sur Nietzsche. Memorandum. Annexes. (Paris: Gallimard, 1973), p. 408, translated by Michele H. Richman in Reading Georges Bataille: Beyond the Gift (Baltimore: Johns Hopkins, 1982), p. 130. Bataille employs this notion of communication in the context of his critique of Jean-Paul Sartre's notion of the subject as cogito: "The cogito, for Sartre, is the inviolable, atemporal, irreducible foundation.... For me, it exists only within a relation... it is a network of communications, existing within time. The atom refers to a wave: to language, words exchanged, books written and read. Sartre reduces a book to the intentions of an author, the author. If, as it appears to me, a book is communication, the author is only a link among many different readings." (Richman, 130).

-- http://acjournal.org/holdings/vol6/iss3/responses/attias/virus.html, accessed May 2004

Adventure game

An adventure game is a type of computer game where the player progresses by interacting with the game environment. In general adventure games tend to have a lot more in common with other narrative-based artforms (e.g. films, novels and comic books) than other styles of computer game. Like the aforementioned media, Adventures encompass many genres and styles (like fantasy, science fiction, crime etc) both of story and story-telling and are driven primarily by a narrative through which the player moves as the game progresses. The fundamental elements of the adventure game model include a protagonist, a game environment, and objects; the player controls the main character, and can interact with the other elements. --http://en.wikipedia.org/wiki/Adventure_game [Jan 2005]

Virtual Reality

Virtual reality (abbreviated VR) describes an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic goggles, but some simulations include additional sensory information, such as sound through speakers.

The term virtual reality was possibly coined by Jaron Lanier in 1989. Lanier is one of the pioneers of the field, founding the company VPL Research (from Virtual Programming Languages) which built some of the first systems in the 1980s. The related term artificial reality has been in use since the 1970s and cyberspace dates to 1984. --http://en.wikipedia.org/wiki/Virtual_reality [May 2004]

Interactive fiction [...]

Interactive fiction, often abbreviated as IF, refers to a simulated environment in which players use text commands to control characters. Works in this form can be understood as literary and as computer games. Often the term interactive fiction is used to describe or refer to text adventure games, which are a particular type of adventure game. Sometimes the term IF is used to refer generically to all adventure games, at other times to the games produced by the interactive fiction community rather than game companies.

IF author, developer, and critic Graham Nelson has characterized interactive fiction as "a narrative at war with a crossword puzzle". --http://en.wikipedia.org/wiki/Interactive_fiction, Feb 2004

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