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Sonic the hedgehog, Sega

Myst (1993) - Robyn and Rand Miller

Screenshot from Myst (1993)

Myst is a graphic adventure computer game created by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., a Spokane, Washington based studio, and published and distributed by Broderbund. The Millers began working on Myst in 1991 and released it on September 24, 1993. --http://en.wikipedia.org/wiki/Myst [Jan 2005]

In 1991 when the world of adventure games seemed forever dominated by LucasArts, a small team of nine from the company Cyan, Inc., headed by the brothers Rand and Robyn Miller and run out of a garage in Spokane, Washington, began to push the limits of Apple's HyperCard software. By means of a Macintosh Quadra battery, they invented a new type of adventure game, transforming the genre. Their game Myst was a first-person game with few animations, but the images completely left behind the prevailing cartoon style in favour of ultra-realism. The game was intriguing and captivating, and allowed a level of immersion never previously attained.

The adventure began on an island; the player knew nothing. There was no inventory any more; the player could only carry one object at a time. The game's puzzles were rather classical in their conception. However, thanks to its detailed graphics where everything could be important, the game captivated the player.

Part of its success also seemed linked to the fact that, for the first time, a video game didn't appear to be aimed at an adolescent male audience, but a mainstream adult audience. Released in 1993, Myst was the most profitable game ever; it sold over nine million copies on all platforms. --http://en.wikipedia.org/wiki/Adventure_game#Myst_comes_out_of_nowhere [Jan 2005]

Adventure game

An adventure game is a type of computer game where the player progresses by interacting with the game environment. In general adventure games tend to have a lot more in common with other narrative-based artforms (e.g. films, novels and comic books) than other styles of computer game. Like the aforementioned media, Adventures encompass many genres and styles (like fantasy, science fiction, crime etc) both of story and story-telling and are driven primarily by a narrative through which the player moves as the game progresses. The fundamental elements of the adventure game model include a protagonist, a game environment, and objects; the player controls the main character, and can interact with the other elements. --http://en.wikipedia.org/wiki/Adventure_game [Jan 2005]

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